Student Projects
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Hooked (2022)

A 3D first person puzzle game about a grappling hook bow, where I was mainly responsible for the mechanics and sound design.
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Shard Breaker (2021)

A 3D first-person shooter with a focus on atmosphere, where I was responsible for system design.
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The Beastment (2021)

An isometric twin-stick shooter, where the player faces waves of slime-rat monsters. I was responsible for the game design and helped with the game programming.


